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Can a Mobile Game Teach Computer Users to Thwart Phishing Attacks?

机译:移动游戏可以教导计算机用户阻止网络钓鱼攻击吗?

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摘要

Phishing is an online fraudulent technique, which aims to steal sensitiveinformation such as usernames, passwords and online banking details from itsvictims. To prevent this, anti-phishing education needs to be considered. Thisresearch focuses on examining the effectiveness of mobile game based learningcompared to traditional online learning to thwart phishing threats. Therefore,a mobile game prototype was developed based on the design introduced byArachchilage and Cole [3]. The game design aimed to enhance avoidance behaviourthrough motivation to thwart phishing threats. A website developed byAnti-Phishing Work Group (APWG) for the public Anti-phishing educationinitiative was used as a traditional web based learning source. A think-aloudexperiment along with a pre- and post-test was conducted through a user study.The study findings revealed that the participants who played the mobile gamewere better able to identify fraudulent web sites compared to the participantswho read the website without any training.
机译:网络钓鱼是一种在线欺诈技术,旨在从其受害者那里窃取敏感信息,例如用户名,密码和在线银行详细信息。为了防止这种情况,需要考虑反网络钓鱼教育。这项研究的重点是研究与传统的在线学习相比,基于移动游戏的学习在阻止网络钓鱼威胁方面的有效性。因此,基于Arachchilage和Cole [3]引入的设计开发了手机游戏原型。该游戏设计旨在通过抵制网络钓鱼威胁的动机来增强回避行为。由反网络钓鱼工作组(APWG)开发的用于公共反网络钓鱼教育计划的网站被用作传统的基于Web的学习资源。通过一项用户研究进行了思考测试以及测试前和测试后的研究。研究结果表明,玩手机游戏的参与者比未经培训阅读该网站的参与者更有能力识别欺诈性网站。

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