Phishing is an online fraudulent technique, which aims to steal sensitiveinformation such as usernames, passwords and online banking details from itsvictims. To prevent this, anti-phishing education needs to be considered. Thisresearch focuses on examining the effectiveness of mobile game based learningcompared to traditional online learning to thwart phishing threats. Therefore,a mobile game prototype was developed based on the design introduced byArachchilage and Cole [3]. The game design aimed to enhance avoidance behaviourthrough motivation to thwart phishing threats. A website developed byAnti-Phishing Work Group (APWG) for the public Anti-phishing educationinitiative was used as a traditional web based learning source. A think-aloudexperiment along with a pre- and post-test was conducted through a user study.The study findings revealed that the participants who played the mobile gamewere better able to identify fraudulent web sites compared to the participantswho read the website without any training.
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